Digital technology can be used to promote, incentivise and support physical activity and thus improve health-related outcomes in older people. Yet , existing investigate on the subject matter has been restricted to conventional homework strategies and a reliance on technology that is not accessible.
There are many different types of technology that influence physical activity, and this article might explore these including productive video games, eHealth/mHealth interventions, web-affiliated mediums and smartphones. Several studies have shown that a range of systems influence adolescent’s physical activity, which include interactive gaming system (Dance Move Revolution, Nintendo wii Sports and Wii Fit) which integrate movement sensing equipment for example a balance mother board, or the Xbox 360 Kinect program using depth-sensing cameras. Many platforms are also linked to geographic information devices (GIS), which use GPS and accelerometer info to identify the positioning of activity and overlay this over the related home addresses in a map.
The visit this site results of the number of research shows that the by using digital technology in PE can have positive effects upon both scholar engagement and attitudes towards PE. For example , the use of exergaming has been noticed to increase students’ perceptions from the benefits and enjoyment of PE and to reduce very bad attitudes in those who had been previously unmotivated to take part (Finco ain al., 2020).
Other research have shown that use of digital technology can also enhance the accuracy of data collection in PE. For instance , a number of research have applied accelerometers mixed with GPS to measure students’ daily work out levels (Maddison et ing., 2010).